Happy National Video Games Day 2019!





It's National Video Games Day - and if there's one thing creatives love, it's playing video games (a close cousin of animation)

To help us celebrate the day, we asked our artists to share some of their fan art for their favourite games.

What could be better than combining our love for video games with our love for drawing? Take a look for yourself!

Mitch Deslippe: I grew up with the SNES and was always a huge fan of the Legend of Zelda. At its core, it is a game about adventure and exploration, about discovering new things and growing.

I can envision the city of Toronto as a huge map like this one… full of hidden gems that are just waiting to be discovered. Video games can act as a nostalgic window into childhood feelings of wonder and joy. 

"The Legend of Toronto" by Animation Supervisor Mitch Deslippe

George Crosbie: I've been playing video games since the PS1 era, back then I liked (and still do!) colourful platformers with lots of whimsical and cartoony levels to explore.

In more recent years I've really enjoyed a lot of story-driven games from both eastern and western developers, which have only gotten better and better as the technology has.

Overall, I'd say I'm mostly attracted to games with great characters and in-depth worlds, I can spend a lot of time immersing myself in them.

/images/labs/National-Video-Games-Day-2019-Red-Dead-George-Crosbie-001.jpg "Red Dead" by 2D Designer George Crosbie /images/labs/National-Video-Games-Day-2019-Unchartered-1-George-Crosbie-001.jpg "Uncharted 1" by 2D Designer George Crosbie /images/labs/National-Video-Games-Day-2019-Unchartered-2-George-Crosbie-001.jpg "Uncharted 2" by 2D Designer George Crosbie /images/labs/National-Video-Games-Day-2019-Death-Stranding-George-Crosbie-002.jpg "Death Stranding" by 2D Designer George Crosbie /images/labs/National-Video-Games-Day-2019-Banjo-Kazooie-George-Crosbie-001.jpg "Banjo Kazooie" by 2D Designer George Crosbie /images/labs/National-Video-Games-Day-2019-Kingdom-Hearts-George-Crosbie-002.jpg "Kingdom Hearts" by 2D Designer George Crosbie /images/labs/National-Video-Games-Day-2019-metal-gear-solid-George-Crosbie-002.jpg "Metal Gear Solid" by 2D Designer George Crosbie /images/labs/National-Video-Games-Day-2019-Spyro-The-Dragon-George-Crosbie-001.jpg "Spyro the Dragon" by 2D Designer George Crosbie /images/labs/National-Video-Games-Day-2019-xenoblade-chronicles-George-Crosbie-003.jpg "Xenoblade Chronicles" by 2D Designer George Crosbie

Lorenzo Sabia: Video games played a big role in my childhood, I still remember spending entire days with my brother playing Street Fighter, Tekken and Rival Schools. Now we are both grown men, but when we turn the console on… we are 14 years old once again!

"Couch Fighter" by 3D Animator Lorenzo Sabia

Lynne Guthrie: Zelda has lasted through the decades for a good reason, because you can throw chickens. Well, until you throw them too much and they become rather mad and gather together to try and peck you to death. Good times!

"The Chicken Revolution" by 2D Designer Lynne Guthrie

Barry O'Donoghue: I've always loved the simple timeless design of these classic video game characters. 

"Videogames" by Senior Development Artist Barry O'Donoghue

Stephen O'Connor: I’ve been hugely influenced by games throughout my life. My first computer was a Commodore 64 in 1988.

The below is a game I never actually played, it was a game from the Tom Hanks film “Big”. This film also came out in 1988!

I remember watching the game in the movie being played by 12-year-old Josh and it really captured my imagination. When I watched the film again years later, I realised that the game is played twice by Tom Hanks in the movie. Once when he is a little boy and once when he is older. When he plays the game (as a child) the first time, he dies! The second time he plays the game in the movie he is older and has experienced some trauma, he defeats the evil wizard easily.

It’s a beautiful metaphor for his character's journey through the movie. So I wanted to redesign it but also wanted to try to keep the atmosphere that was in the original pixel game. I also kept the text description from the original game below my image.

Inspired by the video game in the Motion Picture
Inspired by the video game in the Motion Picture "Big" by Art Director Stephen O'Connor

Comment below and let us know what your favourite video games are!

And until next year, Happy National Video Games Day!


Eoghan.Lynch


We Love Animation™

Brown Bag Labs is an exciting online space, brought to you by Brown Bag Films. We share great content for families as well as behind the scenes fun and tutorials from the Brown Bag Films team.