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The Making Of ‘23 Degrees 5 Minutes’ #Part9





We finally have our first model ready for texturing. These are the 2D designs that we signed off on:

Brown Bag Films_ character designs

Then Siobhan finished up the greyscale model based on these designs:

23D_C_Babbage-Young_02

23D_C_Babbage-Young_01

23D_C_Babbage-Young_03

Then we thought about the textures for the characters. I liked the idea that the character should have distinctly ‘Irish’ skin so Colm volunteered to be model for the day. Here’s a few shots that we used as reference:

23d5m_RefFace

Then Stephen O’Connor unwrapped the face model:

23d5m_UVFace0

...and started to texture up the skin:

23d5m_UVFace

It looks pretty freaky when you see it like this!

Stephen only used this photographic material as reference and painted over the textures creating totally original textures. Of course we also realised that a student in Trinity college around the turn of the century would probably be more clean shaven so we had to paint out Colm’s whiskers but left in a bit of grey shadow.

23d5m_WIPimage

Here’s where we are at the moment:

23d5m_00223d5m_00323d5m_00423d5m_001

The hair & eyebrows are just placeholder models for the moment as we are going to work on actual hair simulations at a later date, but this is what the general shape should look like. There’s still a long way to go as we have to add displacement, create shaders & then of course the final lighting is going to tweak the look further. But for work in progress, we’re pretty happy with where it is going!


Darragh O'Connell



http://www.brownbagfilms.com

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