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Every Thursday we're opening the studio doors and answering all of your questions. Technical, industry, fandom or otherwise - drop your question in the comments below - and we'll hop to it. (We're fielding Q's on Facebook, Twitter and G+ too, if that's easier!)

Our Technical Director Eoin Kavanagh is tackling the first two questions of the day: for facial animation we hook character blend shapes of phonemes up to a facial rig. No tracking, just models built up in Maya.

Afraid not Andy, the water surface for the barracudas was just an arch and design water shader. Not much goin on there!

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Doc McStuffins Episodic Director Dan Nosella writes:

Preferably we would not get animatics – we want to see the images work and flow well on the page. Ideally we want to see clear, coherent compositions and staging that tell the story well. Nice posing, good acting, dynamic storytelling are what we look for first, it is up to us to make it all work well in animatic form.


Our Episodic Director, Shane Collins, wrote this last week:

I would look for a mixture of acting and action scenes. Mainly it comes down to the 12 principles of animation, focussing on acting and timing, facial expressions, lipsync and body mechanics.

I'm not a big fan of showreels with just realistic dinosaurs walking around and screaming, it doesn't give much information on acting etc. Fair enough the dinosaur walks nicely, but if you can make a human walk nicely the fundamentals are similar for a dinosaur, just make the weight heavier etc. To me the snappy pose to pose animation of Cloudy with a Chance of Meatballs is animation at its best!

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Ahrani - if we were working on one episode of The Octonauts in isolation it would take 65 weeks to complete from script concept through to final cut. As for how much it costs to make, it varies show-to-show, season-to-season, but it's more biscuits than I can count!

Our Sound engineer, Chris Carroll writes: We have one studio where we can record ADR. There's no foley sound stage but we can record some foley effects in the ADR booth. We record all this on a Mac with Protools HD10. Hope that answers your question!

Thanks for asking Paul - we use MAYA for modelling, rigging and animation. Other than that we use Nuke for compositing, Photoshot for textures and SVN/Shotgun for assets/production.


David Maybury

David works at Brown Bag Films and occasionally eats cake, lots and lots of cake.
@davidmaybury
http://davidmaybury.ie

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